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Physical Simulation: Eulerian Fluid Simulation

Posted on 2020-11-08
OverviewMaterial Derivatives: Lagrangian v.s. EulerianWe define material derivative as \frac{\text{ ...
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Physical Simulation: Elasticity

Posted on 2020-10-22
DeformationDeformation map $\phi : a$ (vector to vector) function that relates rest material positio ...
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Learning to Simulate

Posted on 2020-10-18
I come across this talk the other day and find the paper’s result astonishingly impressive. This Dee ...
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Real Time Collision Detection: Intro

Posted on 2020-10-16
A learning note while reading Real-Time Collision Detection by Christer Ericson This is a personal b ...
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Physical Simulation: Smoothed Particle Hydrodynamics

Posted on 2020-10-06
Lagrange fluid simulation: Smoothed particle hydrodynamicsHigh-level idea: use particle carrying sam ...
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Physical Simulation: Mass-Spring Systems

Posted on 2020-10-05
This a learning note from the class given by Yuanming Hu about Physical Simulation IntroductionTwo V ...
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Ray Tracing: Getting Started

Posted on 2020-09-13
OverviewFrom pbrt I quote: Although there are many ways to write a ray tracer, all such systems si ...
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Ruskell & Algorithms (2) -- FFT

Posted on 2017-12-09
这是一个利用Rust&Haskell实现算法导论上的经典算法或其他有趣算法的系列,代码可以点击此在线运行得到结果,你可能需要补充合理的输入输出与main函数。第二篇是实现FFT与普通多项式乘法 ...
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Ruskell & Algorithms (1) -- Matrix Chain Order

Posted on 2017-11-29
这是一个利用Rust&Haskell实现算法导论上的经典算法或其他有趣算法的系列(大概不会坑吧),所有代码可以点击此在线运行得到结果。第一篇是实现的利用动态规划解决矩阵链乘法问题的问题,下面是 ...
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